Changelog

Release notes and version history for the Kallo SDK.

Stable releases

v0.1.18

LatestAndroidiOS
  • Outbound caller name: the caller display name is now sent in the call, so the person you call sees your name (e.g. "Full Name (client id)") instead of just the extension number. Device-confirmed on Android and iOS (3CX).
  • Includes the 0.1.17 Android audio-routing fix (earpiece/speaker while a Bluetooth headset is connected).
  • Supersedes 0.1.17 as the default download. No breaking API changes — fully backward-compatible.

v0.1.17

AndroidiOS
  • Android fix: selecting Earpiece or Speaker during a call while a Bluetooth headset is connected now moves the audible audio to the receiver/loudspeaker — previously the indicator changed but sound stayed in the buds. Switching back to Bluetooth still works. Device-verified on Android 16.
  • iOS is unchanged (same binary as 0.1.16); this release only fixes Android audio routing.
  • Supersedes 0.1.16 as the default download. No breaking API changes — fully backward-compatible.

v0.1.16

AndroidiOS
  • Adds audio output device selection (Android + iOS): list, select, and observe the live call audio route — earpiece, speakerphone, wired headset, and Bluetooth — with route-change events. The existing setSpeaker(bool) toggle keeps working and now maps onto the new API.
  • One package for both platforms — add it as a single dependency; Flutter builds the right half per target.
  • Supersedes 0.1.14 as the default download. No breaking API changes — fully backward-compatible.

v0.1.14

AndroidiOS
  • First dual-platform release — one package for Android and iOS. Add it as a single dependency; Flutter builds the right half per target.
  • Android: the production-confirmed 0.1.13 incoming-audio (downlink) fix.
  • iOS: first iOS release (native AudioUnit audio backend) — registration, two-way audio, and DTMF confirmed on a physical iPhone. iOS apps only need NSMicrophoneUsageDescription in Info.plist; the SDK requests the mic at call time (do not pre-request it in the host app).

v0.1.13

Android
  • Fixes incoming-call audio (downlink) being silent or stalled from the start of the call on affected setups (notably some 3CX deployments) — incoming audio now plays from call start, and keeps working through DTMF and hold/resume.
  • Root cause was an internal receive-audio buffer being initialised with a corrupted threshold, so it filled up but never started playing; that is now fixed.
  • Confirmed on-device. Recommended upgrade for everyone — supersedes 0.1.11 as the default download. No public API changes; fully backward-compatible.

v0.1.11

Android
  • Fixes incoming (downlink) audio staying silent: the audio self-recovery safeguard added in 0.1.10 was restarting the player too aggressively and never let it start playing — it now waits for the player to settle before stepping in.
  • Incoming audio now plays from call start and survives hold/resume.
  • Recommended upgrade for everyone on 0.1.10 (and anyone still on 0.1.6–0.1.9).

Dev / test builds

Latest first — scroll for older builds

These builds are under active development — for testing & feedback only. They may be unstable; please report any issues you run into.

  • v0.1.19-dev.1

    dev / testingAndroidiOS
    • Diagnostic build for the Android Bluetooth call-quality report — for testing & feedback, NOT for production use.
    • Call setup fix: the SDK now binds a system-assigned local SIP port instead of a fixed one, so starting a call no longer fails with "Address already in use" when a previous session or another app still holds the port. Apps that need a fixed port can set the new KalloConfig.localPort; if that port is taken, init() now reports a clear port-in-use error instead of a generic failure.
    • Adds always-on audio diagnostics (negotiated codec, audio stream parameters, active route, and playback underrun counts) so a call log shows exactly what the audio path is doing.
    • Adds three switchable audio settings for A/B testing on Bluetooth. All of them default to the existing 0.1.18 behaviour, so this build sounds identical until a setting is changed.
    • Please follow the six-pass test plan in docs/bluetooth-audio-debug.md, starting with pass 1 (all settings off) to capture the baseline — the later passes are meaningless without it. Capture the log lines listed there for each pass.
  • v0.1.18-dev.1

    dev / testingAndroidiOS
    • Test build of the outbound caller-name fix (Android + iOS) — for testing & feedback, NOT for production use.
    • The caller display name is now sent in the outgoing call so the person you call sees your name (e.g. "Full Name (client id)") instead of just the extension number. Previously the name was dropped and only the extension showed.
    • Please place an outbound call with a display name set and confirm the callee handset shows the name; if you can, capture a SIP trace and check the From header carries the quoted display name.
  • v0.1.15-dev.4

    dev / testingAndroidiOS
    • Test build of audio output device selection (Android + iOS) — for testing & feedback, NOT for production use.
    • Android: the current-output change stream now emits when the OS auto-routes a new call to a connected Bluetooth headset (previously only the polled list reflected it), and selecting the earpiece while Bluetooth is connected now moves audio to the receiver instead of doing nothing.
    • iOS: a connected Bluetooth headset now stays listed after switching to the earpiece, so Bluetooth → Earpiece → Bluetooth works (previously Bluetooth disappeared from the list once the earpiece was selected).
    • Please re-test on a physical Android phone and iPhone with a Bluetooth headset connected: (1) the current-route indicator updates to Bluetooth on its own at call start, (2) tapping Earpiece moves audio to the receiver, and (3) you can switch back to the Bluetooth headset afterward.
  • v0.1.15-dev.3

    dev / testingAndroidiOS
    • Test build of audio output device selection (Android + iOS) — for testing & feedback, NOT for production use.
    • Android: the reported current output now self-corrects to a connected Bluetooth device at call start. Previously it briefly showed the earpiece as current (a display-only issue) until the route settled; the SDK now re-reads and re-emits the real route once the OS finishes auto-routing, no manual selection needed.
    • iOS: selecting the earpiece now forces the built-in receiver even while a Bluetooth headset (e.g. AirPods) is connected, instead of being a no-op. Re-selecting Bluetooth returns audio to the headset.
    • Please re-test, with a Bluetooth headset connected on a physical Android phone and iPhone: (1) the current-route indicator shows Bluetooth from call start, and (2) tapping Earpiece moves audio to the receiver.
  • v0.1.15-dev.2

    dev / testingAndroidiOS
    • Test build of audio output device selection (Android + iOS) — for testing & feedback, NOT for production use.
    • Fixes current-route accuracy: the SDK now reports the actual active output from call start (including when the OS auto-routes to a connected Bluetooth device) and re-syncs to the real route on every new call instead of carrying over the previous selection.
    • iOS: selecting the earpiece now works even while a Bluetooth device is connected. Please re-test route switching and the current-route indicator on a physical Android phone and iPhone with a Bluetooth headset connected.
  • v0.1.15-dev.1

    dev / testingAndroidiOS
    • Test build of audio output device selection (Android + iOS) — for testing & feedback, NOT for production use.
    • Adds an API to list, select, and observe the call audio output — earpiece, speakerphone, wired headset, and Bluetooth — with live device/route-change events. The existing speaker toggle keeps working.
    • Please test on a physical Android phone and iPhone with a Bluetooth headset and a wired headset connected, and confirm each route works by ear. (On iOS, choosing between multiple Bluetooth devices uses the system route picker.)
  • v0.1.14-dev.2

    dev / testingAndroidiOS
    • Combined Android + iOS test build — one package for both platforms, for testing & feedback, NOT for production use.
    • Android: the production-confirmed 0.1.13 build (the incoming-audio fix). iOS: integrates, builds, and connects (registration + call setup/teardown); two-way audio is not yet confirmed on a physical iPhone.
    • Add it as a single dependency — Flutter builds the right half per target. Please run it on a physical iPhone against your SIP/PBX and share the audio result.
  • v0.1.14-dev.1

    dev / testingiOS
    • First iOS (Apple / iPhone) test build — for testing & feedback, NOT for production use.
    • Brings iOS up to the Android line: native iOS audio backend (AudioUnit) + Opus, DTMF, hold/resume, and the incoming-audio (downlink) fixes that shipped through 0.1.13.
    • iOS only for now — please run it on an iPhone against your SIP/PBX and share the result. The Android build of this version ships with the stable 0.1.14 release.
  • v0.1.13-dev.2

    dev / testingAndroid
    • Test build of the incoming-audio (downlink) silence fix — for testing & feedback, NOT for production use.
    • Fixes the remaining silent-incoming-audio on affected devices (e.g. some 3CX setups): the receive audio buffer was being initialised with a corrupted internal threshold, so it filled up but never started playing. Incoming audio now plays from call start.
    • Still includes the `aubuf: GATE` diagnostic logging so you can confirm the fix on-device — please run it on an affected device and share the logs (look for incoming audio working throughout the call, including after hold/resume).
  • v0.1.13-dev.1

    dev / testingAndroid
    • Diagnostics / test build — for testing & feedback, NOT for production use.
    • Adds the `aubuf: GATE` downlink-silence instrumentation: extra logging around the receive audio buffer to help pin down the remaining incoming-audio silence on affected devices.
    • No behavior change to calling versus 0.1.11 — this build only adds diagnostic logging. Please run it on an affected device and share the logs.